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Good reasons to write

  • A mistake in an exercise — a test that seems wrong, a typo, or an unclear task. Please include the exercise name.
  • An idea for a topic or a language you'd like to practise.
  • Teaching with LearnMap — tell us how you use it with your class and what would help.
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Stuck on an exercise?

Re-read the lesson and the comments in the starter code, then look at the error message in the output panel — it usually points at the exact line. The Reset button restores the starter code if you want to start over.